Acustica architettonica en

From "Physics, Waves, Music": a website about the physics of waves and sound, acoustics of musical instruments, musical scales, harmony and music.

In brief

  • In a hall we hear the direct sound and the sound reflected by walls and objects. Some reverberation makes the sound warmer, too much makes it muddy.
  • The main parameter is the reverberation time: about 1 s for a lecture, about 2 s for symphonic music, 3 s for the organ. It is calculated from the volume of the hall and the absorption of its surfaces (Sabine's and Eyring's formulas).
  • Reverberation time is not enough: the Philharmonic Hall in New York, designed with formulas that were too simple, had disastrous acoustics.
  • In small rooms standing waves boost some frequencies: this is why we sing "better" in the shower.

The general problem of environmental acoustics

When we listen to sound produced by a sound source (e.g. an orchestra) in a closed environment the sound field perceived by the listener is made up of two contributions:

  1. direct sound , which is a sound wave that reaches the listener directly from the source. Obviously, this direct sound only exists if there are no obstacles between the sound source and the receiving apparatus of the listener (e.g. their tympanum);
  2. reflected sound, which reaches the listener only after having been reflected (even multiple times) from the walls, floor and other obstacles (e.g. the chairs, the audience). Obviously, this sound will reach the listener with a certain delay with respect to direct sound and will create a "sound tail" that persists even after emission from the source has ceased.

Just from these quick considerations, we can already clearly see the general problem of environmental (and architectural) acoustics:

  • under what conditions does the superposition of direct and reflected sound allow us to define an environment with good acoustics?
  • and what are the physical and perceptive parameters that define those good acoustics?
  • Are they subjective or objective?'

The first solution might be to eliminate reflected sound entirely. This can be achieved by completely covering the walls with phono-absorbent material. However, this solution is too drastic, as it would impoverish the sound by removing the inimitable charm of the 'live' effect. A certain degree of "reverberated" sound is expected and makes sound warmer, more continuous and more fluid. As a test, listen to these audio examples:

The first example was recorded with the microphone very close to the instrument in a small environment. The delay time of the reflected sound is almost negligible; therefore, we can consider that the direct and reflected sounds are practically superimposed. The sound is very dry and, despite the musician's talent, it does not seem fluid and continuous. In the second example, the sound was electronically manipulated to recreate the typical "reverberation" of a concert hall. This sound is continuous and surrounded by an aura that gives fluidity and warmth and enlivens the performance.

CL_SampleDRY.mp3

CL_SampleDRY

CL_Sample.mp3

CL_Sample


Therefore, a certain degree of reverberated sound is preferred and the solution of eliminating it completely is definitely not optimal. From a theoretical point of view, controlling a reverberated field is a very complex problem for several reasons:

  1. reflection of sound waves by walls is a complex phenomenon: depending on the frequency of the incident wave, it can vary from specular reflection for low frequencies (i.e. wavelengths much larger than the asperities of the reflecting surface) to diffuse reflection for higher frequencies (wavelengths comparable to the asperities).
  2. the geometry of the reflecting walls can create focalisation phenomena of the reverberated field, such as echo and the formation of stationary waves, which would compromise the desired uniformity of the reverberated sound field.
  3. present in all reflection phenomena are also phenomena of sound energy absorption, which is partially converted into heat by virtue of friction.

The desired homogeneity of a reverberated sound field, which is needed to reach all listeners throughout the hall as uniformly as possible, can be obtained through:

  • mirrors and deflectors (usually smooth, rigid wood panels of various shapes), which are placed in "strategic" positions to achieve their effect;
  • phono-absorbent panels (panels made of porous material with holes that absorb sound rather than reflecting it) used to damp undesired reverberations and resonances, for example in cinemas, where the power of the loudspeakers is remarkable with respect to the volume of the room.
Kammermusiksaal of the Berlin Philharmonic. As it was to be the home of the Berliner Philharmoniker, the building was designed with special attention to the acoustics. You can see that hanging directly above the orchestra area are large, slightly curved panels resembling sails that serve to reflect sound as uniformly as possible in the surrounding environment. You can also see that the audience can be seated around the orchestra since the quality of the perceived sound is rather even for all seats. On the right is a close-up of the sails.

Reverberation time

The first parameter that serves to study the effects of the "sound tail" generated by reflected waves and their interaction with a direct sound field is reverberation time. It is defined as the time necessary for sound intensity to weaken one million times (-60 dB) with respect to the maximum value reached prior to the release transient.

To have optimal acoustic quality, a compromise must be found between short reverberation times (which guarantee clarity of sound and speech impeding the superposition of sounds and words emitted at different times) and longer reverberation times that give sonority, fullness and liveliness to sound.

It is obvious that a single rule does not exist. Optimal reverberation times will vary depending on the use of a closed environment (conference auditoriums, opera houses, halls for symphonic concerts or chamber music) or the type of music being performed. A subjective evaluation, based on the opinion of a wide sample of experts, claims that, for typical room sizes, reverberation time should be (these values are only indicative):

  • short (about 1 second) for lessons and conferences, for which the primary need is the intelligibility of speech; excessive reverberation would lead to the superposition of words and interfere with comprehension;
  • medium (from 1 to 1.6 seconds) for opera and chamber music, for which the primary need is the intelligibility of the opera libretto and the fine structure of romantic and baroque music; however some reverberation is always welcome for the usual reasons;
  • long (from 1.8 to 2.2 seconds) for symphonic music, for which the primary need is an enveloping sound that can unify sounds coming from all the orchestral instruments thanks to multiple reflections;
  • very long (3 seconds) for organ concerts and liturgical chants (e.g. Gregorian chants), for which the long words and chords do not create problems of intelligibility even for long reverberation times.

Some examples of electronically created reverberation

Starting from a "dry" sample (recorded in an almost anechoic environment), we have electronically manipulated the sound to reproduce several reverberation conditions and highlight their impact on perception. Even though the reverberation effect is evident in these examples, it is not often consciously perceived by a non-trained ear in normal listening conditions. A certain quantity of reverberation is always present in all environments and, therefore, we hardly notice it simply because it is a "natural" property. Reverberation helps to create a feeling of volume in a surrounding environment, along with visual perception which is generally dominant. Actually, the more reverberation has a negative acoustic impact, the more it is noticed. This happens, for example, in environments in which speech becomes unintelligible due to an excess of reverberation or, at the extreme opposite, in an anechoic room in which there is an absence of reverberation. This environment is often perceived as unnatural, even unpleasant, and causes discomfort to the human perceptive system.

sound comment

reverb-1.mp3

"dry" sample

The "dry" sound is similar to what we would hear up close to an instrument in an environment with little or no reverberation, such as a recording studio.

reverb-2.mp3

close-up in a reverberating environment

We left the original sound level the same and added a reverberation tail that simulates a small environment (15 m²) with fairly reflective walls (reverberation time is 1 s).

reverb-3.mp3

from far away in a reverberating environment

We enlarged the environment somewhat (30 m2) and lengthened the reverberation time (to 2.5 s). This would correspond to an undecorated, medium-sized room with a high ceiling. Then, we lowered the original sound level with respect to the reverberation tail level, which simulates what we would hear being at the end of a larger room with the same reverberation.

reverb-4.mp3

sound spatialisation

We mixed the two preceding files and then separated them into right and left channels. This situation would correspond to listening to music in a large room while being close to the source and turned at a 90° angle to it, so that the left ear is closer to it while the right ear can better hear the delayed response of the room.

What does reverberation time depend on?

We would expect that reverberation time, as it is defined, would depend on:

  • room volume (larger rooms force reflected sound to make longer "crossings" and, therefore, increases reverberation time);
  • the absorbing power of the walls and furnishings including the audience. As reverberation time measures the rate of sound extinction, we expect that highly absorbent walls significantly reduce the number of reflections necessary for reflected sound energy to diminish to 60 dB with respect to the maximum value (i.e. the reverberation time). Since the absorption ability of walls and furnishings varies greatly with the variation of sound frequency, reverberation time will also depend, albeit indirectly, on sound frequency.
  • the humidity of the room, especially in large halls, where attenuation of sound energy due to damping is no longer negligible (for more on this, see this page ).

Calculation of reverberation time

A calculation of reverberation time cannot disregard an accurate measurement of the absorption of the walls and furnishings.

  • absorption coefficients α have been determined to quantify absorption by walls of various types of materials, which are a fraction of the energy absorbed with respect to the incident energy. Presented in the table below are adimensional coefficients for the most used materials as a function of frequency (we usually assume that the central frequencies of bands are separated by an octave). The details in the table allow us to observe that:
    • reverberation time can be modified by the addition of furnishings (drapes, rugs, vibrating panels, etc.); however, these furnishings must be large enough to avoid being ignored by sound waves due to the phenomenon of sound wave diffraction;
    • along with the size of the furnishings, the nature of the absorbent surfaces is also important (e.g. for a rug, the absorption coefficient value is influenced by pile height)
    • hard surfaces and even water reflect almost all of the incident energy (the absorption coefficient is close to zero). If our auditory system did not have an ingenious system of "small bones", sound waves hitting our eardrums would barely be absorbed by our cochlear fluid because it would be almost completely reflected;
Absorption coefficients α as a function of frequency [1]
Central frequencies in octave bands (Hz)
Material 125 250 500 1000 2000 4000
Openings of ventilation conduits 0.75 0.80 0.80 0.80 0.85 0.85
Opening of the proscenium 0.30 0.35 0.40 0.45 0.50 0.55
Gravel with a 150-mm thickness 0.15 0.30 0.80 0.42 0.61 0.72
Dry sand with a 150-mm thickness 0.24 0.34 0.45 0.62 0.76 0.95
Acoustic plaster with a 10-mm thickness applied directly to walls 0.08 0.15 0.30 0.50 0.60 0.70
Plaster, marble, tiles 0.01 0.01 0.02 0.02 0.02 0.03
Parquet flooring over concrete 0.04 0.04 0.07 0.06 0.06 0.07
Flooring in tiles, linoleum, asphalt or rubber over concrete 0.02 0.03 0.03 0.03 0.03 0.02
Surfaces of hard, compact structures 0.02 0.02 0.03 0.03 0.04 0.05
Strongly vibrating surfaces (wood panels with air gaps, etc.) 0.40 0.20 0.12 0.07 0.05 0.05
Lightly vibrating surfaces (false ceilings) 0.10 0.07 0.05 0.04 0.04 0.05
Water surfaces (pools) 0.01 0.01 0.01 0.02 0.02 0.03
Rugs (with 3.2-mm pile) 0.05 0.05 0.10 0.20 0.30 0.40
Rugs (with 6.4-mm pile) 0.05 0.10 0.15 0.30 0.50 0.55
Rugs (with 10-mm pile) 0.09 0.10 0.20 0.30 0.55 0.55
Velvet drape with over 50% of its surface hanging open 0.12 0.25 0.52 0.70 0.75 0.77
  • absorption due to furnishings is usually expressed by the number S having the dimensions of an area able to absorb (by letting it out of the auditorium) the same quantity of sound energy of the furnishings in question. For the evaluation of the "effective absorption area" of people, consider that the total surface area of an adult of normal stature is about two square metres.
Values of acoustic absorption S of people and objects expressed in square metres [1]
Central frequencies in octave bands (Hz)
Material 125 250 500 1000 2000 4000
An adult 0.23 0.33 0.39 0.43 0.46 0.46
A standing person wearing heavy clothing 0.17 0.41 0.91 1.30 1.43 1.47
A standing person wearing light clothing 0.12 0.24 0.59 0.98 1.13 1.12
A person sitting on an upholstered chair 0.25 0.35 0.40 0.40 0.40 0.40
A wood chair 0.02 0.02 0.02 0.04 0.04 0.03
An upholstered theatre seat 0.04 0.13 0.22 0.17 0.16 0.11
An upholstered theatre seat covered with velvet 0.14 0.25 0.30 0.30 0.30 0.30
  • It is easy to believe that total absorption can be expressed in terms of "total equivalent area" A equal to:
A=∑iαi⋅Ai+∑jSj (1)

Ai being the area of the wall with coefficient αi and Sj being the area equivalent to the j-th furnishing.

The first formula for the calculation of reverberation time TR was proposed in 1898 by Sabine, an American physicist and mathematician, considered one of the founders of modern acoustics, [2]

TR=0.161⋅VA

where V represents the room volume and A is the total equivalent area calculated in (1) (with V in m3 and A in m2, the time TR is in seconds). For example, a hall of 10,000 m3 with an equivalent absorption area of 800 m2 has a reverberation time of about 2 seconds, suitable for symphonic music. Since the audience absorbs a lot, the same time becomes noticeably shorter when the hall fills up: this is why concert halls use upholstered seats, which absorb almost as much when empty as the seated audience does.

This formula, found experimentally by Sabine and later justified using statistical reasoning about the average free path between two reflections, evidently fails due to two reasons:

  • when absorption coefficients tend to 1 (as happens in completely absorbent anechoic rooms) reverberation times do not tend to zero;
  • it fails when there is a large dishomogeneity of absorption by walls.

The first correction was proposed in 1930 by Carl Eyring with the formula:

TR=−0.161ln⁡(1−a)⋅VSTOT

in which

a=ASTOT

is an average absorption coefficient defined as the ratio between the total equivalent area and the surface STOT of the walls. That formula has the advantage that time TR approaches zero when a approaches 1. Moreover, it approximates well Sabine's formula for small values of a (as we learn in mathematical analysis ln⁡(1−a)≃−a for small values of a).

A further correction must be introduced to take into account the absorption of sound by air, especially in large halls. In these cases, we add to the absorption of the walls a term 4mV proportional to the room volume, where m is the attenuation coefficient of air (in m-1), which depends on frequency and humidity. Therefore, Eyring's formula becomes:

TR=0.161⋅V−STOTln⁡(1−a)+4mV

In any case, all the preceding formulae turned out to be not sufficiently accurate when, starting in the 1970s, the problem of calculating reverberation time was dealt with through computer-assisted simulations.

Other factors for "good acoustics"

Reverberation time is certainly not the only factor for optimal acoustics in an environment. A case to learn from[3], which demonstrates the complexity of designing an environment with specific acoustic characteristics, is the Philharmonic Hall at Lincoln Center in Manhattan (image on the right). The acoustical consultant of the hall, Leo L. Beranek, wrote in the preface to his monumental textbook on acoustics that the main point of interest of the book was the description of the efforts made in designing Philharmonic Hall at Lincoln Center, where "Dame Fortune" had finally been dethroned by more accurate analysis and by the application of new but sound theoretical principles.[4]

Even though the room had a substantially correct reverberation time, the acoustic quality was a disaster. The trial and error method, which from the time of Vitruvius, [5] was the only sure guide for a progressive refinement of the acoustic quality of an environment and which Sabine himself had followed with hard measurement campaigns (he worked at night so his measurements would be the least possible effected by environmental background noise), was abandoned by Beranek in favour of theoretic principles that were well-founded but too simple to capture the complexity of real phenomena.

The room had numerous defects, to list only a few:

  • an apparent absence of low frequencies; the cellos and basses could barely be heard and were much delayed. It was discovered that the ceiling panels responsible for the first and most important reflections were too small and could not properly reflect the lowest frequencies (see sound defraction); spectators heard the low frequencies only after multiple reflections by the walls and a long delay;
  • the members of the orchestras could barely hear each other (the reflecting wall behind them, inherited from the old stage, was too absorbent);
  • the wall geometry created phenomena of sound energy focalisation in several points of the room (think of a parabolic mirror that concentrates energy into a focus) and "sound shadows" in other points;
  • the room's floor was not very inclined and the sound passed over the spectators' heads. The spaces between the aisles behaved like resonators and curved the low-frequency sound waves upwards. It was a disaster!

The room was later improved at a significant cost (from 1973 to 2015 it was called Avery Fisher Hall, after the financier; today it is David Geffen Hall) and remains as a reminder to never abandon experimentation with scale and computer-assisted models.

Stationary waves in closed environments

A possible source of dishomogeneity of a reverberated sound field can come from the formation of stationary waves. As thoroughly explained on the page about resonanting cavities, the confinement of a wave creates stationary waves at a fixed set of discrete frequencies. Frequencies must satisfy conditions of quantisation that, in the case of a parallelepiped room with dimensions A, B and C, are:

f=vsuono2⋅nx2A2+ny2B2+nz2C2

The vibration modes permitted in the room are described by a set of three integers nx, ny, nz. By varying the three numbers one at a time, we can build a table of all possible resonance frequencies.

It is interesting to observe that the intensity of the reflected sound field is significantly frequency dependent only in small environments. If we calculate the distance between two adjacent frequencies (for which only one integer in the triad changes by a unit, for example nx), we can write

Δf=vsuono2⋅((nx+1)2A2+ny2B2+nz2C2−nx2A2+ny2B2+nz2C2).

After some simple algebraic steps, we obtain

Δf=vsuono2⋅(2nx+1)/A2(nx+1)2A2+ny2B2+nz2C2+nx2A2+ny2B2+nz2C2

For a cubic room of side L this expression becomes

Δf=vsuono2L⋅2nx+1(nx+1)2+ny2+nz2+nx2+ny2+nz2

Therefore, the difference between two successive frequencies is inversely proportional to the linear dimensions of the room for a fixed integer triad. The following tables present the allowed frequencies in increasing order (observe that, in general, an increase in the values of n diminishes the distance between two successive frequencies) for an auditorium, a room and a "shower stall" (speed of sound is 343 m/s).

modal density
auditorium
A=30 m, B=50 m, C=10 m
room
A=4 m, B=5 m, C=3 m
shower stall
A=1.2 m, B=1.2 m, C=2 m
In this case, the allowed frequencies are above the lower limit (20 Hz) of audible frequencies and are in a continuum. The room dimensions are such that no distinct frequency bands appear. It is for this reason that the causes of any dishomogeneity in the reflected sound field in auditoria are only partially due to the formation of stationary waves.

In this case, the allowed frequencies are more distinctly separate and the frequency "gap" is small. The selective effect is, however, present and is more evident at low frequencies: it is the cause of the bad acoustics of certain school classrooms in which the teacher's voice is overpowered by a "boom" due to the formation of low-frequency stationary waves. Moreover, remember that higher frequency modes, even though permitted, decay much more quickly.

In this case, allowed and well-separated bands are formed (i.e. sets of levels very close in frequency). Several of these bands fall exactly within the most common vocal range (from 300 to 500 Hz) making our "performances" in the shower rich with resonances. Moreover, observe that, due to the fact that two of the three chosen dimensions are identical, several different modes produce the same frequency. This is the phenomenon of degeneracy of energy levels, which is well-known to physicists studying quantum mechanics.

resonance frequencies
auditorium
A=30 m, B=50 m, C=10 m
nx ny nz frequency (Hz)
0 1 0 3.43
1 0 0 5.72
1 1 0 6.67
0 2 0 6.86
1 2 0 8.93
0 3 0 10.29
2 0 0 11.43
1 3 0 11.77
2 1 0 11.94
2 2 0 13.33
0 4 0 13.72
1 4 0 14.86
2 3 0 15.38
0 0 1 17.15
0 5 0 17.15
room
A=4 m, B=5 m, C=3 m
nx ny nz frequency (Hz)
0 1 0 34.30
1 0 0 42.88
1 1 0 54.91
0 0 1 57.17
0 1 1 66.67
0 2 0 68.60
1 0 1 71.46
1 1 1 79.26
1 2 0 80.90
2 0 0 85.75
0 2 1 89.30
2 1 0 92.36
1 2 1 99.06
0 3 0 102.90
2 0 1 103.06
shower stall
A=1.2 m, B=1.2 m, C=2 m
nx ny nz frequency (Hz)
0 0 1 85.75
0 1 0 142.92
1 0 0 142.92
0 1 1 166.67
1 0 1 166.67
0 0 2 171.50
1 1 0 202.11
1 1 1 219.55
0 1 2 223.24
1 0 2 223.24
0 0 3 257.25
1 1 2 265.07
0 2 0 285.83
2 0 0 285.83
0 1 3 294.28

Check your understanding

To have the "cleanest" possible sound, wouldn't it be better to cover all the walls of a concert hall with sound-absorbing material? Answer. No. It would remove the reflected sound, which arrives from all directions with a small delay and gives the sound continuity, warmth and fullness. The result would be a dry, choppy sound; a room completely free of reflections, such as an anechoic chamber, is even perceived as unnatural and unpleasant.

Why is the ideal reverberation time about 1 second for a lecture hall, about 2 seconds for symphonic music and about 3 seconds for the organ? Answer. In speech the syllables are short and follow each other quickly: a long reverberation makes them overlap and the words become incomprehensible. In symphonic music an enveloping sound that blends the various instruments matters more. In organ music and liturgical chant the sounds are long and slow, so even a very long reverberation does not cause confusion.

A hall has a volume of 5,000 m3 and an equivalent absorption area of 400 m2. What is the reverberation time according to Sabine? What happens when the hall fills with an audience? Answer. TR=0.161⋅5000/400≈2 s. The audience adds absorption (each person is equivalent to about half a square metre of completely absorbing surface at medium frequencies): A increases and the reverberation time decreases.

Why do certain notes seem "reinforced" in the shower, while this does not happen in an auditorium? Answer. In a small room the frequencies of the standing waves (room modes) are few and well separated in the frequency range of the voice: notes falling close to one of them are reinforced. In a large hall the modes are so dense that they practically form a continuum and no frequency is favoured.

In New York's Philharmonic Hall, cellos and double basses could hardly be heard. Why did the reflecting ceiling panels not reflect their notes? Answer. The panels were too small compared with the wavelength of the low notes (metres): the waves went around them by diffraction instead of being reflected. The low frequencies reached the listeners only after many reflections from the walls, weak and late.

In-depth study and links

  • On this page, we have dealt with the topic of environmental acoustics, albeit not thoroughly. We invite you to read the pages on sound reflection and sound diffraction for a more in-depth look at this subject.

  1. ↑ 1,0 1,1 G. Comini Appunti di acustica applicata downloadable from https://web.archive.org/web/20070610155407/http://web.uniud.it/dem/i2d/Materiale_didattico/app_acu.pdf
  2. ↑ Wallace C. Sabine, Collected papers on Acoustics, Harvard University Press, Cambridge, 1922
  3. ↑ Cited in J. R. Pierce, The Science of Musical Sound, Scientific American Books, New York 1983 (Italian edition: La Scienza del Suono, Zanichelli 1988), a fundamental book that we strongly recommend for further reading.
  4. ↑ L. L. Beranek, Music, Acoustics, and Architectural Design, Wiley, New York 1962
  5. ↑ Marcus Vitruvius Pollio, De Architectura. You can find an excellent selection of writings on acoustic problems in Greek and Roman auditoria at http://www.aising.it/docs/atticonvegno/p833-842.pdf

"Physics, Waves, Music": a website about the physics of waves, acoustics of musical instruments, musical scales, harmony and music.